Destiny 2‘s beta kicked off this week and while it’s been a fairly stable experience, it’s also received a fair amount of criticism. Of course, that’s the purpose of a beta — to help Bungie better understand the game once its in the hands of millions of gamers, and make tweaks and adjustments as needed. Thankfully, much of the feedback fans are providing involve changes that have already been made but are not yet implemented because Destiny 2’s beta build is “months old.”
Bungie Beta Design Lead Rob Engeln explained in the weekly update:
“The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants.”
This is great news for those of you frustrated with the current balance issues in Destiny 2. The forums are littered with posts complaining about Bungie’s decision to once again not balance PvP and PvE separately.